The final touches have been added to my application including making the graphics look better, fixing any bugs I could find, and making sure all the text was clear. At this point, I think it is ready to be fully released! In terms of COVID, my project has not been too negatively affected by it. For instance, most of my project was spent on coding the games, something that the pandemic really had no effect on. As such, I was able to stay on schedule throughout the schoolyear with little to no delays. However, one thing that has been difficult due to COVID is that it has been very hard to get to the lower school to test it, and I am not sure I will be able to in the time we have left. Nonetheless, I am excited by the prospect of the Fellows Fair where students can test my application during Admiral Hour, so I will still get some testing in like I hoped! Because of all of this, I have learned that despite unfortunate circumstances, you must be able to persevere and work through any obstacles that come up in your path in order to achieve the end result that you desire.
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Seeing as I only had one more game to do, I went ahead and got it done in these past couple of days. Now, I am fully done my application, minus any tweaks and changes I want to make in the coming weeks! This final game is called Up, Down, Left, Right and is another multiplayer game where both players use the W, A, S, and D keys and the arrow keys to select the answer to their problem and earn points. What a relief to be finished with all the main work for this project! But, I had a ton of fun using my skills gained over my multiple years of coding and computer science classes to create a fun application that I am sure the kids will love! I am hoping to find a way to test it out with the lower school students in the weeks following spring break to get opinions from the age group I am targeting.
As spring break has started, I was able to complete the 7th game in Mapplet. This game is called Math Tac Toe, and is the first of two multiplayer games I am making. For this game, the players take turns answering math problems in the spot on a Tic Tac Toe board where they want to place their marker. When one player gets a three in a row, they win. I am really happy with how the game looks and plays, and I feel like the kids will have a blast challenging their friends at it! Now, I just have one game left to do, and then I can put the finishing touches on the application and test it out!
After working tirelessly on the 6th game, I have finally finished it! This game is called Stacker, where the player has to try to create as many stacks as possible in a given time. I am very pleased with the result, and I think all players will really enjoy it! With this game done, I have finished all six of my single-player games. Now, I just have two multiplayer games left to make, which I will do over the two-week spring break coming up next month. After that, I should be all ready to go for testing! Mrs. Jackson has already contacted me after hearing of my project in the last all-school meeting asking me if I was interested in having some students at the lower school try it out! When the games are finished, I will most certainly do this!
I am currently working on the 6th game, which is definitely taking the longest out of all the games. As such, I will be working on this one through February, and will complete the final two games (which should be simpler) over the two week spring break. This way, I will still be ready for final testing and bug fixes by April and May to stay on schedule.
Meeting with Mr. Baraty today, we discussed my goals moving forward. At this point, my main goal is just to continue working on the remaining games to be ready for testing in the spring. Since I have remained on schedule thus far, this goal is still very attainable in the given timeframe. I am still very much enjoying working on this project, and I cannot wait to see what others create as well!
Over these past couple of days, I have been working on the fifth game, Match Madness. In this game, the player must match each problem tile with the corresponding answer tile in the fastest time possible. However, if the player incorrectly matches two tiles, he or she will lose a life, the number of which depends on the difficulty. Finishing this game, I have updated all documentation and website downloads, so those should contain the most up-to-date versions. So far, I have remained on schedule and still expect to be finished with all of the games by March to allow for testing in April and May, as well as working out any final bugs.
Once the holiday break began, I immediately had a lot more time! As such, I started work on the next game for my Fellows Project. For this game, Racing Rampage, the player must answer math problems as quickly as possible to get the racecar to the end of the track in the smallest amount of time. Like with the other games, there are different difficulties which determine the difficulty of the questions and how far the car moves, as well as different modes for the various math operations. Next week, I will begin work on the fifth game to continue moving my project along and staying on schedule. I am still having a lot of fun with this project and cannot wait to see the final project as well as reactions to it in the spring!
All this time over Thanksgiving Break has proven to be very useful and productive! After finishing the second game a few weeks ago, I began work on the third game: Jumpin' Jeopardy. This game is just how it sounds: players click on each tile to answer the math problem before their time runs out. I was originally going to add more complicated elements such as Double Jeopardy, but then remembered who I am making this application for: elementary school kids. So, I kept it on the simpler side. I really feel myself getting into a grove when making these games, and elements of one can often be used for others so a lot of the code is reusable. This makes development of each game much quicker and more efficient. At this rate, I should be right on schedule for having a full application by the end of the spring for testing.
After I got my numerous college applications in in late October, I was able to start working on the application again. I forgot how fun it was to work on this engaging coding experience, and I was able to complete the next game, Monster Mayhem, in these past couple of weeks. In this game, the player must correctly answer math problems to deal damage to a monster. The quicker the player answers the problem, the more damage they deal. Every time the player deals damage, the monster does too, so they need to answer the problems as quickly as possible to defeat the monster before they are defeated. I really like the way I was able to implement different elements in the game, such as the fireball which each sprite shoots when they deal damage. I plan to get working on the next game, Jumpin' Jeopardy, next weekend and hopefully finish it over Thanksgiving break! The download links on the home page of this website should be updated with the new version of the application soon as well.
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ParkerAvid fan of coding, computers, and all in between. Archives
May 2021
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