All this time over Thanksgiving Break has proven to be very useful and productive! After finishing the second game a few weeks ago, I began work on the third game: Jumpin' Jeopardy. This game is just how it sounds: players click on each tile to answer the math problem before their time runs out. I was originally going to add more complicated elements such as Double Jeopardy, but then remembered who I am making this application for: elementary school kids. So, I kept it on the simpler side. I really feel myself getting into a grove when making these games, and elements of one can often be used for others so a lot of the code is reusable. This makes development of each game much quicker and more efficient. At this rate, I should be right on schedule for having a full application by the end of the spring for testing.
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After I got my numerous college applications in in late October, I was able to start working on the application again. I forgot how fun it was to work on this engaging coding experience, and I was able to complete the next game, Monster Mayhem, in these past couple of weeks. In this game, the player must correctly answer math problems to deal damage to a monster. The quicker the player answers the problem, the more damage they deal. Every time the player deals damage, the monster does too, so they need to answer the problems as quickly as possible to defeat the monster before they are defeated. I really like the way I was able to implement different elements in the game, such as the fireball which each sprite shoots when they deal damage. I plan to get working on the next game, Jumpin' Jeopardy, next weekend and hopefully finish it over Thanksgiving break! The download links on the home page of this website should be updated with the new version of the application soon as well.
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ParkerAvid fan of coding, computers, and all in between. Archives
May 2021
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